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작성자 Sabine Papathan… 댓글 0건 조회 21회 작성일 24-06-19 09:49

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Variants

Utilize the Unreal Editor's Variant Management UI in order to activate and manage Variants within your project. First, make sure that you have the Variant Manager plugin installed to enable this UI. After you have activated the Variant Manager plugin you will be able to see the Variant Management panel. It is divided into four columns. In the left column, you'll see a list of Actors. To connect an Actor to a Variant simply drag the Actor to the Variant in the left column. To debind an Actor click it with a right-click in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property to see its saved value. You can also record the current value by clicking the right-hand side button. Variant will alter the value it has recorded and store the updated value for the property. This will not affect the value in the Level Viewport, but it will be saved in your project. When the Variant is activated the Variant will be able call the functions exposed to the bound Actor.

The Variant Manager can be used to capture the properties that Blueprints reveal, unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also tie the properties of your actors to Variants. If the Variant is active the property's captured value will be in line with the value of the Variant. If the Variant is off, the property's recorded value won't be updated.

In the Values tab, you'll also see the constraints of the Variant you're currently working on. If your Variant is set at 150 percent BOM, for instance, you will see that the car's model has been set to 150 percent. This information can be used in your user interfaces. You can also toggle between different trim options for the Variant.

Like other components in Unreal Variants are able to be edited and then added to your project. After you've created the Variant, bound it to an Actor and save it, the Variant Manager can be used to activate the Variant, or to modify the Actor's properties. If you're designing an interface you can make use of thumbnail images to show the different Variants you're working with.

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